The Gamekeeper was one of the better careers in WFRP 1e, particularly for characters who wanted to be proficient with missile weapons. And being proficient with missile weapons is a very sound strategy in WFRP 1e, since hitting the opposition without letting them get close doesn't have many downsides.
M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
|
|
+20 |
+1 |
|
+2 |
|
|
|
|
|
+10 |
|
|
Main Profile |
|||||||
WS |
BS |
S |
T |
Ag |
Int |
WP |
Fel |
|
+20 |
+5 |
|
|
|
+10 |
|
Secondary Profile |
|||||||
A |
W |
SB |
TB |
M |
Mag |
IP |
FP |
|
+3 |
|
|
|
|
|
|
The Liber Fanatica conversion seems fine although a little light on skills: this career has seven-and-a-half skills and 2e careers would typically have eleven. However, we can easily add three of Follow Trail, Perception, Outdoor Survival and/or Search to round out this career nicely.
So for our revised version:
M |
WS |
BS |
S |
T |
W |
I |
A |
Dex |
Ld |
Int |
Cl |
WP |
Fel |
|
|
+20 |
|
|
+2 |
+10 |
|
|
|
|
|
|
|
I am struggling to persuade myself that a Gamekeeper should get a bonus to Cool, so that has gone too. Hunter and Trapper can be added to the Career Exits though.