Thursday 30 November 2023

So You Want to be a Gamesmaster - Book Review

Although time has been incredibly tight over the last week or so, in any gaps I have had I have been reading (and making notes on!) Justin Alexander's new book about being a Gamesmaster in a role-playing game, So You Want to be a Gamesmaster.  I am a big fan of his blog and Youtube channel but reagrdless, this is a superb book for those players who want to be, or are, gamesmasters. 



It is a detailed guide on how to prepare and run the vast majority of the types of adventure and campaign that you might want to. All the advice is specific and actionable. It provides guidelines and scaffolding for the design, with lots of practical tips, notes on how the preparation interacts with the roleplaying and rulings on the table - and importantly, the limitations and constraints inherent in the different adventure types. For example, wilderness travel might be best played via a 'route' adventure, a hexcrawl, a pointcrawl...or just 'the party arrives after 5 days of travel' and it explains why you might choose one over another in a given situation. The section on writing mystery adventures is genuinely superlative, as are some of the techniques around urban adventures. Just reading it made me start sketching out some mysteries and some campaign ideas to run at my table.

It isn't a book which re-invents the wheel or radically changes how we think about adventures. What it does is show, in the simplest terms, so the newest GM can follow, is how each type of scenario works, how you can build one which will work, and if you want, how it can be incorporated into a campaign which can vary from the simple and effective to the almost incredibly subtle and complex.
The book is rounded off with lots of sound and subtle GM advice on all kinds of things, from when and how to split the party, how much (or little) to prep, which types of adventure or campaign use the most prep and which the least, and when that prep is best done, how to roleplay parties and combats...all kinds of things.
It is entirely system agnostic, although with more nods to D&D than any other individual system. No type of system is left out.
The writing is friendly, clear and witty. The tone is spot on, certainly not taking itself too seriously but the author's enthusiasm for this form of entertainment is absolutely infectious. It is honestly the best book of its type I have read - it is a little difficult to imagine how it could be better at what it does. I am a bit sorry in a way that this review perhaps sounds a bit gushing in case that puts people off reading it. Don't be! If this is a subject you are interested in, it gets the highest possible recommendation.